Hayate QFAQ |
Hayate Style: |
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Where Hayabusa is a ninja with especially dangerous throws, Hayate is a ninja with especially dangerous strikes and juggles. Hayate has lot's of versatility in his critical hits which setup deadly knockbacks and juggles. |
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Where Hayabusa mixes
in more throws, Hayate has powerful short and quick strings with plenty of hit
level variation to pound and opponent down quickly. |
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Hayate Lots of knock back |
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B,f,b+black and d,d+black for style taunts |
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Set0:Bread & Butter |
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· Nice Bread and butter combos |
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· D+P OTG (and u+w) |
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· b+K,K (H
critical,M) Leaves in Backturn |
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· ub+K backturned flipup kick Mid hit (nice lure if b+k,k
is blocked) |
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· ---Hayates p,p series has tons of mixup
after the 1st 2 high hits |
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· p,p,k,k H,H,H,M |
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· Nice Overhead kick ender |
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· p,p, hold d+p,k H,H,L,L |
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· f+p,k H,M end with flip up kick (the kick is irreversible) |
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· -- |
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· p,p, d+k,p H,H,L, critical mid Nasty juggle setup |
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· p,p, k H,H,H
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· p,p,p,p H,H,mid critical, Mid knockback |
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· since the 3rd punch is critical you can stop and mix
in a juggle or look for a hi-counter throw |
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· p,p,f+p Series H,H,M |
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· k flip up
kick Mid |
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· p knock back
Mid |
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· -- |
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Set1:Critical Jugggle Setup |
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· Critical Setups:
Hayate can deliver a crtical hit at any hit-level which can lead to and EASY
juggle (or throw) setup. |
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· The key is that YOU KNOW THE HIT LEVEL while your
opponent is usually guessing for the counter, looking for a predictable
pattern. Don't forget to stop and throw
when they get too defensive. |
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· Use a Critical setup for a Juggle |
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· f,f+p or uf+p or b+p Mid |
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· u+p or p or f+p High |
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· B+W is nice Critical Setup |
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· d+RT Low
Critical (u+k
is a good juggle followup) |
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· db+k,p low to
critical mid setup |
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· All the above hits are critical |
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· u+K (High) or UB+P (MID), are both excellent
Juggle starters: |
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· p,p,p,p end with a knockback |
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· p,k,k better than
punches if against a wall |
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· UF+K,K (mid,mid) juggle starter but will |
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· ---- |
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· df+W Uppercut Irreversible |
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· U+W OTG followup |
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· --- |
Set2:While Crouching |
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· Hayate has a Great While
Crouching Game as he can pull off some nice attacks froma crouching position. |
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· Get into a crouch by holding db or df from a standstill or by holding FREE + down. For instance do a hold db+FR
low counter into a crouch then execute moves from the crouch: |
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· WC = execute moves from a croching position |
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· hold df+p,p Juggle |
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· p,p,p,p |
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· Hold DF+K,K Mid,Mid, up to down slice Kicks |
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· Hold DB+p,K |
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· UF+K,K (mid,mid) Juggle from the crouch |
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· b + k,k High (critical) Mid |
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· === |
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· Hold DF+P,K
Juggle |
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· Hold DB+P,K LOW
punch to Low Sweep b |
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· df,df+A throw |
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Set3:b,b+p series |
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· b,b+p Series BackTurn, critical mid |
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· p high knockback |
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· d+K low sweep |
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· ub+k mid |
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· --- |
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· ub+p mid Juggle |
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· ub+k Mid Juggle to flip kick |
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· K high knock
back |
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Set4:Knockback Power |
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· Hayate has lots of ways to introduce you to the walls
and cliffs |
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· With Hayate d+w rolls you
can positon quickly for wall and stage break combos |
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· qcf+p |
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· f,f,p,p knock back
slides foward with elbow first |
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· notice the move is f,f,p,p not f,f+p,p |
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· u+p,p high, mid knockback |
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· W and F+W Mid |
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· moves look similar but f+w
has close hit property and is more damaging up close |
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· b,f+K High |
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· f,f+A knockback throw |
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· --- |
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· ub+p, k mid juggle , high kick knockback |
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· -- |
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· b+w - you get a
slight frame advantage to quickly for quick throw or combo |
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Set5:Mixed Strings |
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· UF+K,K double Kick Juggles |
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· db+K,k Low,Low |
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· mix with p,p,d+k,k (hold down early in p,p)
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· p,p,d+k,p,w Nice knock back combo |
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· ub+k Knock em off. Mix with f+p,k knock em off |
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· b+k,k kick high and
back kick leaves in backturned
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· ub+K mid |
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· --- |
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· Notice that the straight P series and u+P lead high the f,f+p
and b,b+p series lead mid. |
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· f,f+p sliding Elbow
Lead Mid |
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· p knockback |
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· d+k low sweep |
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Set6:Long Range |
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· Nice long range game to approach with various attacks |
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· F,F+K,K,K Nice leaping in long range
attack kicks |
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· df,df+k,k short dash kick flip kick |
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· f,b+K Leaping high
knock back kick |
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· HCF+K
and RT,K are Leaping
overheads with great range |
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· F+RT Rolling in Kick |
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· DF+RT Rolling
in Overhead |
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Set7:SideStepping |
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· Hayate's Sidestepping GAME is also very nice |
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· D,D or U,U + K
is special sidestep overhead kick attack |
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· d+W or u+W Cartwheel Sidestep |
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· A Links
into all throws very well |
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· Position for wall combos and stage breaks |
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Set8: RT Stuff |
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· RT = FR + K = Nice Moves! |
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· D+RT Sweeps |
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· B+RT Overhead
Flip (avoid sweep) Kick |
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· cannot be countered held, yields only a back position reverse, if they don't react
quickly you should end up with a combo. |
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· F+RT Rolling in Kick High hit |
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· This move is also irreversible, only yielding a
position reverse and unless a wall stops Hayate is positioned quite a distance
away and fairly safe after the position change. |
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· DF+RT Rolling
in Overhead Mid hit |
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Set9: Throws |
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· With all the striking power Hayate has you should get
some nice hi-counter throw damage when they try to start reversing moves: |
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· f+A |
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· f,f+A 50pt Throw plus a knock back |
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· b,f+a, A flip over the
back, nice looking combo for style points |
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· -- |
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· b+A |
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· nice damage for an easy throw 55pts or 82 hi-counter |
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· special wall throw for 65pts if back is against the wall. |
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· df,df+a This takes
97pts on a hi-counter throw |
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· d+A for crouchers |
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Set10:db+k series |
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· db+k low |
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· p mid critical |
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· d+k low sweep |
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· b+k,k high,mid |