Hayabusa QFAQ
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Hayabusa Style: |
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He's a ninja, but not just
a ninja but the ninja from the classic from the Tecmo
classic Ninja Gaiden.
That should tell you that he will be a premiere character with excellent
moves. If you did want to button-mash
(not!) he would be a good character to use since good moves seem to come out
everywhere and he has plenty of high low and mid starting combos. |
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Hayabusa |
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--Set1:Bread & Butter |
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· Hayabusa has so many good moves it's hard to pick out the
"Bread & Butter" |
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· d+p quick OTG hit |
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· uf+p roll in |
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· Great move, closes distance and you can buffer and link ANY THROW or move out of the roll. |
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· K will juggle |
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· uf+k flip kick roll
in |
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· Mix up to the uf+p roll in,
comes down with a mid flip kick |
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· d+p OTG 10pts |
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· u+w OTG 18pts |
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· u+a Jump over their back
or grab the head throw from the right distance |
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· f,f+K Slide in Low
kick (or while running) |
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· d+p tack on OTG
hit |
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· DF+W, K mid, mid |
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· DF+RT
FlipOver mid Kick |
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· B+W |
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· Weave and Power thrust, use the weave to evade and
counterattack |
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· D+RT Low |
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· k -- The spin
kicks are irreversible |
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· Kick Mixups |
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· uf+k flip kick
(mid) |
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· ub+k (mid) nice
quick knock off, spacer |
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· F+K,K double juggle kick (mid,mid) |
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· b+k mid |
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· u+K,K High,Mid 1st
juggles |
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· d+p OTG follow immedately |
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· -- |
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· K - High |
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· k |
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· p |
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· df+k,k mid to low |
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· p staggered
timing delay combo |
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· k (can delay) k |
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· -- |
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· db+K series, low starters
(Tap db+K for just the low double sweep) |
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· k to HND |
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· k,k HND and
windmill kick |
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· f+W high elbow
Critical |
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--Set2:Misc. Strikes |
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· f,f+p power knockback hit |
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· --== |
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· b+W weave and knockback 42pts+ |
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· ---Back to da WALL--- |
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· b+p |
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· Against a wall to climb the wall |
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· b+W |
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· Against a wall to torpedo off the wall (notice even
sideways to the wall will usually execute these moves. |
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· --- |
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· f,b+K Low kick to backturn |
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· ---- |
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--Set3:Distance |
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· From Longer Range |
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· p,p,k,k,k The kicks are
high and the combo will bring you in. |
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· RT,RT,RT or RT,k,k |
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· DF+RT mid |
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· f,f+k slide |
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· D+RT will slide
up on his back if low kick doesn't connect |
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· ---Taunts, throw some in for style ;-) |
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· b,f,b,f+BL |
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· f,b,f,b+BL |
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· d,d+BL |
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--Set4: Handstand Position |
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· HND = HandStand
Position |
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· --Entry Into HND--- |
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· D+W to go immediately into HND |
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· Press Down or hit P or Free to IMMED OUT |
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· B+RT with a kick and D+RT with a low kick |
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· B+K |
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· db+K starters |
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· k to HND |
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· k,k HND and
windmill kick |
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· - |
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· b+K |
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· k |
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· Moves In the HND position |
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· d or FR or b,b (flip
back) to get out |
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· P roll out and
high punch |
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· d+k roll out and
mid kick |
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· K,K High,Mid for mashers, catch that 2nd mid ;-) |
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· W handspring
kick |
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· RT Low sweep |
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· A Leg Grab |
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--Set5: Juggles |
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· qcf+p ducks first
then uppercut |
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· rt,rt,rt -- 60pts |
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· p,p,p |
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· p,k |
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· qcf+k mid |
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· u+k,k |
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· u+w |
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· d+p |
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· --- |
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· **If you set up your juggle with a critical Hit like u+P you get a higher, more damaging juggle |
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· u+p, qcf+p or qcf+k |
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· p,pk,k,k |
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--Set6: Throws |
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· Throws: Hayabusa has Great throws, try setting them up
from a free cancel. |
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· If you never free cancel, try: |
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· p,hcf+a punch to IZUNA
throw |
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· Then try: |
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· p,FR,hcf+a see the
difference? |
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· a from HND for a leg grab |
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· u+a jump over head and throw |
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· (about a body length away will Throw from over the head) |
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· Very effective as a mix up. Try it as a wake up / okezemie
type technique as well. |
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· f+a, Handstand on Head to behind the back |
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· flips over the back and provides a frame advantage |
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· hcb+a Very Cool! 55pts |
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· f+a 58pts |
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· ---- |
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· hcf+A IZUNA (cc = counterclockwise motion) |
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· 360(cc)+ A, 360(cc) + A |
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· Not really a full 360 needed but the best way to do it
IMO is to just immediately start rotating
counterclockwise over and over after you do the initial toss. |
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· This throw only complex motion move in the game,
damage is good but not the greatest for such a complex motion. However it looks great and is fun, so do it
for style. |
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· RT,K,K good followup to
IZUNA toss if you need the damage and not sure if you can get the full throw
off. dash in immed then start the kicks as they are just above Hayabusa's head. |
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· ---- |
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· qcb+A 58pts and db+A to croucher
are most powerful besides IZUNA |
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· ---- |
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· f,f+a, |
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· b+a, |
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· df+a |
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--Set7:Low Start |
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· f,b+k crit. low |
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· u+k,k, high,mid |
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· d+rt to HND |
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· RT |
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· k,k |
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· db+k Low sweep |
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· db+k sweep low again |
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· hold db+k,k to HND |
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--Set8:High Start |
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· k,p critical High , mid combo |
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· p,p,k,k,k all high |
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· p,p,b+p,k high,high,mid,mid (can delay long before the kick) |
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· p,p,d+k high,high,low |
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· p,p,p,p high,high,mid,mid |
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· ---- |
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· u+p high, critical
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· p,p,p,p |
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· p,p,k,k,k |
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--Set9:Mid Madness |
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· df+W,k mid,mid |
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· f+p,k,k |
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· ---- |
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· Basic mid
combos |
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· f+p,k,k |
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· b+p |
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· p |
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· d+P Low |
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· hold df+,p,p,p |
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· ---- |
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· w,p high,mid leaves in Backturn |
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· u+K mid |
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· k high |
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· d+k low |
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· p,p,p |
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