Hayabusa QFAQ

 

 

Hayabusa Style: 1

Set1:Bread & Butter 1

Set2:Misc. Strikes. 3

Set3:Distance. 3

Set4: Handstand Position. 4

Set5: Juggles. 5

Set6: Throws. 5

Set7:Low Start 6

Set8:High Start 6

Set9:Mid Madness. 7

 

Hayabusa Style:

He's a ninja, but not just a ninja but the ninja from the classic from the Tecmo classic Ninja Gaiden.  That should tell you that he will be a premiere character with excellent moves.  If you did want to button-mash (not!) he would be a good character to use since good moves seem to come out everywhere and he has plenty of high low and mid starting combos.

 

Hayabusa
Costume 1: Press A (Black Ninja Outfit)
Costume 2: Press A (Black Ninja Outfit with open arms, a mask, and gray boots)
Costume 2: Press X (C2A in White)

 

 

--Set1:Bread & Butter

·  Hayabusa has so many good moves it's hard to pick out the "Bread & Butter"

·  d+p quick OTG hit

·   

·  uf+p  roll in 

·  Great move, closes distance and you can buffer and link ANY THROW or move out of the roll. 

·  K  will juggle

·  uf+k  flip kick roll in

·  Mix up to the uf+p roll in, comes down with a mid flip kick

·  d+p  OTG 10pts

·  u+w  OTG 18pts

·   

·   

·  u+a Jump over their back  or grab the head throw from the right distance

·   

·  f,f+K   Slide in Low kick (or while running)

·  d+p  tack on OTG hit

·   

·  DF+W, K  mid, mid

·  DF+RT FlipOver mid Kick

·   

·  B+W 

·  Weave and Power thrust, use the weave to evade and counterattack

·   

·  D+RT Low  

·  k  -- The spin kicks are irreversible

·   

·  Kick Mixups

·  uf+k  flip kick (mid)

·  ub+k (mid)  nice quick knock off, spacer

·  F+K,K double juggle kick (mid,mid)

·  b+k  mid

·  u+K,K    High,Mid   1st juggles

·  d+p  OTG follow immedately

·  --

·  K  - High

·  k

·  p

·  df+k,k   mid to low

·   

·   

·   

·  p    staggered timing delay combo

·  k (can delay) k

·   

·  --

·  db+K series, low starters  (Tap db+K for just the low double sweep)

·  k  to HND

·  k,k  HND and windmill kick

·   

·  f+W  high elbow Critical

·   

 

 

 

--Set2:Misc. Strikes

·  f,f+p   power knockback hit

·  --==

·  b+W    weave and knockback 42pts+ 

·  ---Back to da WALL---

·  b+p  

·  Against a wall to climb the wall

·  b+W

·  Against a wall to torpedo off the wall (notice even sideways to the wall will usually execute these moves.

·  ---

·  f,b+K  Low kick to backturn

·  ----

 

 

 

--Set3:Distance

·  From Longer Range

·  p,p,k,k,k  The kicks are high and the combo will bring you in.

·   

·  RT,RT,RT   or RT,k,k

·   

·   DF+RT   mid

·   

·  f,f+k  slide

·  D+RT  will slide up on his back if low kick doesn't connect

·   

·  ---Taunts, throw some in for style ;-)

·  b,f,b,f+BL

·  f,b,f,b+BL

·  d,d+BL

·   

 

 

 

--Set4: Handstand Position

·  HND = HandStand Position

·  --Entry Into HND---

·  D+W to go immediately into HND

·  Press Down or hit P or Free to IMMED OUT

·  B+RT with a kick and D+RT  with a low kick

·  -

·  B+K 

·   

·  db+K starters

·  k  to HND

·  k,k  HND and windmill kick

·   

·  -

·  b+K

·  k

·  Moves In the HND position

·  d or FR or b,b (flip back)  to get out

·  P  roll out and high punch

·  d+k  roll out and mid kick

·  K,K  High,Mid    for mashers, catch that 2nd mid ;-)

·  W   handspring kick

·  RT  Low sweep

·  A  Leg Grab

·   

 

 

 

--Set5: Juggles

·  qcf+p  ducks first then uppercut

·  rt,rt,rt -- 60pts

·  p,p,p

·  p,k

·  qcf+k  mid

·  u+k,k

·  u+w

·  d+p

·  ---

·  **If you set up your juggle with a critical Hit like u+P you get a higher, more damaging juggle

·  u+p, qcf+p or qcf+k

·  p,pk,k,k

·   

·   

 

 

--Set6: Throws

·  Throws: Hayabusa has Great throws, try setting them up from a free cancel.

·  If you never free cancel, try:

·  p,hcf+a  punch to IZUNA throw

·  Then try:

·  p,FR,hcf+a    see the difference?

·   

·  a from HND for a leg grab

·  u+a jump over head and throw

·  (about a body length away will Throw from over the head)

·  Very effective as a mix up.  Try it as a wake up / okezemie type technique as well.

·  f+a, Handstand on Head to behind the back

·  flips over the back and provides a frame advantage

·  hcb+a  Very Cool! 55pts

·  f+a  58pts

·  ----

·  hcf+A  IZUNA  (cc = counterclockwise motion)

·  360(cc)+ A, 360(cc) + A 

·  Not really a full 360 needed but the best way to do it IMO is to just immediately start rotating counterclockwise over and over after you do the initial toss.

·  This throw only complex motion move in the game, damage is good but not the greatest for such a complex motion.  However it looks great and is fun, so do it for style.

·  RT,K,K  good followup to IZUNA toss if you need the damage and not sure if you can get the full throw off.  dash in immed then start the kicks as they are just above Hayabusa's head.

·  ----

·  qcb+A  58pts and db+A to croucher are most powerful besides IZUNA

·  ----

·  f,f+a,

·  b+a,

·  df+a  

·   

 

 

 

--Set7:Low Start

·  f,b+k  crit. low

·  u+k,k,  high,mid

·  d+rt   to HND

·  RT  

·  k,k

·  --

·  db+k  Low sweep

·  db+k  sweep low again

·  hold db+k,k   to HND

·   

 

 

--Set8:High Start

·  k,p  critical High , mid combo 

·  ----

·  p,p,k,k,k  all high

·  ----

·  p,p,b+p,k    high,high,mid,mid (can delay long before the kick)

·  p,p,d+k  high,high,low

·  ----

·  p,p,p,p  high,high,mid,mid

·  ----

·  u+p  high, critical

·  p,p,p,p

·  p,p,k,k,k

·   

 

 

--Set9:Mid Madness

·  df+W,k  mid,mid

·  ----

·  f+p,k,k

·  ----

·  Basic  mid combos

·  f+p,k,k

·  b+p

·  p

·  d+P   Low

·  hold df+,p,p,p

·   

·  ----

·  w,p  high,mid leaves in Backturn

·  u+K  mid

·  k  high

·  d+k  low

·  p,p,p

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