Gen Fu QFAQ

 

Gen Fu Style. 1

Set0: Bread & Butter 2

Set1:Special Movement 2

Set2:Staggered Strings. 3

Set3: Mixed Strings. 4

Set4:Throws. 4

Set5: Combos. 5

Set6:High Starts. 5

Set7:Parries. 5

Set8: Juggles. 6

 

 

Gen Fu Style

Gen Fu, like Bass is what some might call an “expert” character i.e. a character for advanced players.  He’s actually very  powerful if used correctly but he is also very slow.  This means you have to play Gen Fu with

skill to offset the speed of the other characters in a very fast paced game. 

 

Gen Fu is played with a very different style from other characters.  Not only do his Iron fist techniques strike with a lot of power but Gen Fu’s strings have a lot of STAGGERED TIMING VARIATIONS.  In fact I would call Gen Fu, the “king of staggered timing” since he probably utilizes it more than any other characters. 

 

When Gen Fu is played well, he looks like he should be easily countered but even you counter at the right hit level the STAGGERED TIMING MIXUPS will cause you to get hit and go flying around the environments.  I find Gen Fu very interesting and fun to play for seasoned fighting game fans who want the challenge of

 

A few quick tips:  

Block and counter specialist--

·        Gen Fu has many critical hits, 2nd Critical Hit often Juggles

·        Gen Fu has a Great parry game for “advanced” players to utilize. 

·        Use Gen Fu’s special movements.

·        King of "staggered timing".

·        Make sure to utilize his qcf+a throw and f,f+a combo (see Set4: throws) with the staggered timing mix-ups as your opponent trys to counter.

·        Gen Fu’s sidestep will really slow down characters who try the “rush down” combo pressure style of play, or just button-mashers ;-).

 

 

 

Set0: Bread & Butter

·        d+P is his quick OTG hit

·  QCF + p,p step to the side and palm stomach blow

·  Mix in the 1st p only and stagger delay the timing with this move. 

·  Very important strike for Gen Fu.

·  f+W  - Pretty quick 2 fisted push / knockback

·  d,d and u,u + P

·  Easily one of the best sidestep moves in the game.

·  --

·  UB+K  Kicking cartwheel Backwards, good in close.

·   

·  UF+K (critical) and UF+K,K

·  --

·   ---

·  db,f+p -- power shoulder push and f+W 2 handed smash push

·  d,d or u,u + P  SS shoulder

·  db+p  low hit

·   

 

 

 

Set1:Special Movement

·  hcf+g hoping forward and

·  ub+p  backward cartwheel movement

·  Great move for spacing. E.g. move back then f+w or b+2

·  ub+k  kicking backward cartwheel

·  d,d +p and u,u+ p Sidestep

·   

·  use Gen Fu's d,d +p u,u + p side movement and hcf+g and ub+p to make the old man more mobile.

·  hcf+g~p is a  Critical hit

·   

 

 

 

Set2:Staggered Strings

·  Notice the staggered timing changeups in Gen Fu's combos. 

·  Add more staggered timing delays to strings along with throws and dare your opponent to counter Gen Fu.  You may get countered sometimes but, should sustain much more damage eating your strings.

·  w (p+k) combos

·  p,p  -- Check the great Delays possible between each blow

·  w, f+p  juggle immed to U+W OTG

·  d+w,p

·  df+w

·  db+w high

·  b+w  Gen Fu can hold for more power or p to release it sooner

·  ----

·  f+p Series

·  p,p

·  p,W  End in shoulder smash

·  p,k

·  ----

·  b+p Series

·  p overhead ground smash (also done as f,b+p)

·  f+p,p

·   

·  db+k  -- Low start  Mix up with D+W, P

·  p   Shoulder

·  k    Sweep

·  df+k  Mid start

·  p,p  spinner uppercut

·  ---

 

 

 

Set3: Mixed Strings

·  df+k,pp and db+k,p

·  f+k  quick  high critical

·   

·  uf+k,k  or running  K,K High to low sweep mix with u+k quick and ub+k flip kick

·  hold db+k,k  to low sweep

·  ---

·  b+p,f+p,p  (2nd critical) huge knockback

·  p,p,d+p and p,p,d+k

·  df+p,p

·   

·  RT  high jump kick critical

·  f+w

·  d+RT   sweep mix with db+k,k  low kick to sweep

·  U+P  starters

·   

·  hcf+p,p    (note you can delay between hits)

·  b,b+p  (uppercut overhead my head )

·  qcb+p  critical hit head butt

 

 

 

Set4:Throws

·  ----Gen Fu's Throw & Catch----

·  qcf+a  throw into air then f,f dash and A to catch them

·  Do you realize that if you catch with Gen Fu you actually get 15pts LESS DAMAGE than if you just let them hit the ground?

·  After Gen Fu's air throw it can look cool to dash in an catch but in reality I haven't found any significant enough frame advantage that will guarantee good damage.

·  For sure damage strike your opponent on the way down (or let them fall) My favorite followup:

·  qcf+p,p  66pts + depending on walls etc.  Time the blows to start as they are just above Gen Fu' s Head

·  If you want to catch them in the air as they fall for a followup try:

·  d+w,p 

·  db+k,p  low kick to shoulder push  -or-

·  hcf+p,p  (with staggered timing)

·  --

·  f,f+a, a   combo throw and toss for distance, The command throw start is inescapable and so you get 50pts to 70pts + depending on walls

·  --

·  b+a will toss into a wall

 

 

 

Set5: Combos

·  u+P, hold df+p,p,p sit stun into Juggle

·  p,p,p knockback 67pts or  better,

·  w,p,p (delay last p slightly) 80pts 

·  See Gen Fu forum posts page for more combos  

 

 

Set6:High Starts

·  High starts:

·  RT, high and critical  (repeat for a juggle)

·   on juggle f+p,p,p  70pts

·   

·  f+K high and critical

·   

·  DB+W  High Palm Upper

 

Set7:Parries

·  In addition to counters, Gen Fu has some nice parries for more "advanced" players.

·  What good are they when you can counter?  Well beside looking cool, and demonstrating to "Tekkenites" that DOA has skillful parries too ;-)  The same high parry works for mid and High hits leaving your opponent only one hit area to avoid the parry. So if you not sure of those high or low level attacks, parry it all.

·  You are still vulnerable to hi-counter throw.

·  You appear to get a slight frame advantage (plus the suprise element) so strike quickly to capitalize. 

·  b ,f+Fr    Parries High and mid

·  b, d+Fr   Parries Low Punches

·  b, df+Fr  Parries Low Kicks

·  **For the parry startup I've found db and ub to work as well as back

 

 

Set8: Juggles

·  W,f+P  Juggle

·  p,p,p

·  a   the Catch

·  ----

·  u+p,df+p,p,p

·  w,p,p,p

·