From: CountBrass | Posted: 11/1/2002 4:30:38 PM | Message Detail 
continued...

============================================================
Hammer Throw JOS: f,f+P+Free . P+Free (M50) - wall throw(back)
===========================================================
This move is a simple arm whip that, when the a properly timed second input is made, turns
into a double arm-lock back suplex. This move's full name is the Japanese Ocean Suplex and is
a staple of the lovely "Joshi"(Japanese female wrestler) Miyami Toyota.

The Hammer Lock JOS is proof that Virtua Fighter's bastard child hasn't completely
forgotten it's roots - the timing for the second part is extremely strict(no more than a frame
or two). Failing the the second part, you get a position switch and your opponent is back 
turned. However, the distance is too far to follow up with anything that can exploit what
little frame advantage this move gives you.

The wall throw version of this throw, the "Burst JOS"(M70) is very strong. It works not
only when you have the wall to your back but also to most of your sides as well. If your in 
the middle of the forest, this is a fine throw to try - chances are it'll find a tree
somewhere^_^

The burst JOS is a two-parter. The first part involves Tina whipping her opponent face
first into the wall(with possible explosive wall damage). The second part is just her wrapping
up the arms and performing the JOS. Again, this will effect hi-counter and counter damage.

============================================================
Spear - Giant Swing: b,f+P+Free . hcf+P+Free (M80)
"Wake Up" Spear - Giant Swing: (lying face down) P+Free . hcf+P+Free (M80)
============================================================
I can not say enough good things about this throw! Tina lunges about 1 1/2 to 2 dash
steps forward and tackles(spears) her opponent down to the ground. If the second part is 
successfully inputed, she slides down her opponent's body, grabs them by the ankles, then 
spins them about a couple of times before letting them go to take lots o' damage and fly 
across the ring. The opponent goes pretty far so the potential for enviromental damage is 
pretty good. For a fun and dirty trick try doing this move when you are player one as soon as
the round starts in the Doatec stage. You will send your opponent through the glass, down the
sign, and to the concrete for over half their life - not a bad opener for any round.

This throw is a "Special throw" meaning it doesn't feature the traditional "reach out and 
grab" throw animation - instead Tina just ducks her head and charges forward. This is a 
"catch" throw so it breaks the rules and will actually effect people in the middle of a 
striking animation, providing the strike does not connect. Tina gets a nice low duck on this
move, so she goes under most high strikes when she does it.

The wake-up part of this throw is incredibly useful. Anytime Tina get's knocked face down
you can use this throw immediately to shoot up and catch your opponent(providing they are still
in front of you). It's damage, speed and follow-up are identical to the standing version.

This throw's main drawback is that it can be countered rather easily by another throw - so
if your playing a Tina player that is abusing the spear(who wouldn't?) your best bet is to just
do your favorite quick, easy throw when you see it coming.

Anyway - I'll finish the rest of the throws over the weekend and hopefully the holds too - then I can move on to the strikes and good, meaty stuff like combos and mix-ups.

---
"A harem without Lum is an imperfect dream." - Ataru Morobishi 
From: CountBrass | Posted: 11/1/2002 10:39:06 PM | Message Detail 
Actually, going through the moves, I noticed the Texas Driver isn't the jumping sitdown tombstone piledriver - that's the start of the sky twister press.

The Texas driver is more of a Jumping Michinoku driver. That's a move done by my 4th favorite Joshi of all time - Akira Hokoto(without the jump - I don't think any actual person does a jumping version of this move).
---
"A harem without Lum is an imperfect dream." - Ataru Morobishi 
From: tokerblue | Posted: 11/2/2002 3:45:50 PM |
Hey!!! I can’t believe I didn’t see this thread sooner. I’m a walking Tina wrestling encyclopedia!

Just some corrections.
The Texas driver is more of a Jumping Michinoku driver.
-> The Texas Driver is really the Tenzan Tombstone. The difference is that it is a Jumping Cradle Tombstone Piledriver. Take a look at the animation, you’ll see that she “cradles” her opponent. Also, two people have done the jumping version. The original Black Tiger (Marc Rocco) and Hiroyoshi Tenzan.

Some other tidbits:
Death Valley Bomb – Etsuko Mita, a Joshi wrestler invented the move.
Shining Wizard – Keiji Mutoh’s move.
Exploder – Jun Akiyama’s move.
Trans Four Leg Lock – This is actually the Altered Figure Four Leg lock, also know as the Nagata Lock after Yuji Nagata. The first half of this move is the Lyger Bomb.
Tiger Driver – This is actually Mitsuharu Misawa’s Tiger Driver ’91.

Tag Throws:
Tina’s tag throw with Bayman/Leon is a modified Total Elimination. Instead of Kronus’ High Spin Kick, Tina does her Neck Cutter Kick.

...T.O.T.A.L…E.L.I.M.I.N.A.T.I.O.N...
….._………………….…………….....
...….\..…__/...O.........……………....
....O-|---/…..../-|-/………………….....
....._/...|.….…..| ……......____;-O….
...........\.…...../.\ …..___|\…../\…….
……………._/….\_.../…....\_..\..\…..
………………………………………...
...Kronus….Victim.…..Saturn….…..

.T.I.G.E.R…D.R.I.V.E.R…’.9.1.
……………………………………
……..___………………………..
……./\.…|….O_____…………..
……/./….|=>__/_/…/\………….
…../_/_...O…..….…/_\__….....
…………………………………...
…. Victim……Misawa………...

---
“Old men don't use Viagra because they are impotent. They use it because old women are so very ugly!”
– Jimmy Carr, Late Night with Conan O'Brien
From: CountBrass | Posted: 11/4/2002 2:06:31 PM |
New stuff:

============================================================
Sky Twister Press: fb+P+Free . d+P+F . u+P+F (M50/M20/M35)
============================================================
Tina Picks up her opponent head-down and does a jumping Tombstone Piledriver. From there,
she picks them up off the ground and does a "modified" German Suplex(I hate having to fall back
on the classic JR cop-out for not knowing a move)tokerblue...where are you?? - what's the name of this type of suplex? with her opponents arms stretched out. She
finishes by jumping in the air, spinning about a couple of times, and landing on her opponent
in a full-body press.
This throw is escapable at the 2nd and 3rd parts. The first 50 damage is the only part
that is guaranteed. Also, the first part is the only part that is multiplied by counter and
hi-counter damage. Fully completed, this throw does 105 damage or 130 damage on a hi-counter.
Successfully completed, this throw leaves the opponent right at your feet - giving a good, but
not guaranteed, opportunity for a ground throw.
There is a position switch after the 2nd and 3rd parts of this throw - which effectively
cancel each other out, but if your opponent escapes after the 2nd part you will end up with
your postions reversed.


========================================================== Japanese Ocean Suplex: qcb+P+Free . b+P+Free . u+P+Free (M48/M20/M37)
============================================================
Tina flips her opponent over her shoulder with a basic snap-mare. She then plants her
foot in their back and stretches their arms outtokerblue...where are you?? - what the hell do you call this move?. She then wraps those arms up and ends with
another Miyami Toyota Japanese Ocean Suplex.
This throw is escapable at the 2nd and 3rd parts. The first 48 damage is the only part
that is guaranteed. Also, the first part is the only part that is multiplied by counter and
hi-counter damage. Fully completed, this throw does 105 damage or 129 damage on a hi-counter.
Successfully completed, This throw leaves your opponent too far away for a ground throw, but
within elbow-drop or moonsault range. Recovery time keeps you from having much of a ground
advantage in either case.
There is a postion switch after the 1st and 3rd parts of this throw - which effectively
cancel each other out, but if your opponent escapes the 2nd or 3rd parts you will end up with
your positions reversed.

==============================================
Fisherman's Buster: hcf+P+Free (M68)
==============================================
This move is a mix between a cradle, or fisherman's, suplex and a brain-buster. You can
currently see this move being used on WWE television by the wrestler, Jazz. tokerblue...where are you?? - who did this move first?
This move gives a position switch and and excellent opportunity for a ground throw follow
up.
This is Tina's 2nd most damaging, single part throw. Giving out 102 damage in a
hi-counter throw, this is the best throw to do "on reaction" when you spot your opponent going
for a hold.

---
"A harem without Lum is an imperfect dream." - Ataru Morobishi
From: CountBrass | Posted: 11/4/2002 2:12:02 PM |
cont...

================================================
Japanese Ocean Cyclone: Dfb+PFree (M80)
================================================
Tina grabs her opponent's arms, criss-crosses their arms across their stomach while
sticking her head between her legs and hefting them up on her shoulders, then drops them back
with a bridge. This move is another Minami Toyota move, and can actually be considered her
"signature" move - very suiting for Tina's most powerful throw.

The throw does a postion switch. It does a whopping 120 pts of damage on a hi-counter.

The input requirements for this throw requires you to use a little foresight in using it.
Holding down a crouch then hitting forward, back plus throw is limiting and inconvenient in
combat. The best way to get this throw to go is to "buffer" it with another move. The way
this works is to throw out another move (say a standing jab) and then, while that move is in
it's animation, hold down on the controller. You only need to hold it briefly for it to
reigister, so even in a very quick(8 frames) move like the standing jab - you can buffer the
holding down command and quickly put in the rest of the command for this throw so it goes off
immediately after you finish the move you buffered it in to. This is a very powerful technique
for Tina.

Here are some suggestions for moves to buffer the JOC into. Technically, Tina can use any
move to buffer this throw in, but these are a few of my favorites:

1)Free-Step Downwards-
You don't have to be crouching, just pressing down to get this throw started. A free-steep
down will do the job just as well as a crouch to get things rolling. The advantage of doing
the JOC this way is that you can use that free step down to dodge most single hits in this
game. An immediate JOC (or provided you have their back completely afterwards - the Dragon
Suplex) is a fine follow up to use to exploit the dodged move's recovery time.
2)Standing Jab-
The trickiest move to buffer the JOC into, but Tokerblue swears by it - and it was this example
that got me thinking you really can buffer this move with anything.
3)Crouch Dash-
This is my new favorite. The JOC buffers especially well with a forward crouch dash. Try
mixing up the crouch dash buffered JOC with the Crash Knee/Diamond Cutter. They have an
identical looking start-up. This leads to your opponent making some guesses he's not going to
want to have to make.
4)Barrel Roll-
This move has to have been put in this game deliberately by Itagaki to buffer the JOC into. The long animation of
Tina doing the barrel roll gives even the clumsiest player ample opportunity to buffer in the
JOC. The move naturally ends with a powerful elbow that sets up a ground throw so this is,
again, a great opportunity for a mix-up game. If your having trouble buffering the JOC then
start by using this move - it worked for me.

---
"A harem without Lum is an imperfect dream." - Ataru Morobishi
 
From: tokerblue | Posted: 11/4/2002 10:54:11 PM | Message Detail 
*From there, she picks them up off the ground and does a "modified" German Suplex(I hate having to fall back on the classic JR cop-out for not knowing a move)tokerblue...where are you?? - what's the name of this type of suplex? with her opponents arms stretched out.
-> I think it's a Electric Chair Drop. I'll have to watch the animation again. I'll get back to you on this.

*Tina flips her opponent over her shoulder with a basic snap-mare. She then plants her foot in their back and stretches their arms outtokerblue...where are you?? - what the hell do you call this move?. 
-> Surfboard Stretch.

*This move is a mix between a cradle, or fisherman's, suplex and a brain-buster. You can currently see this move being used on WWE television by the wrestler, Jazz. tokerblue...where are you?? - who did this move first?
-> I'll have to find out who did it first. Sho Funaki used the Fisherman's Buster for a long time as his finisher.

---
“Old men don't use Viagra because they are impotent. They use it because old women are so very ugly!”
– Jimmy Carr, Late Night with Conan O'Brien  
From: tokerblue | Posted: 11/5/2002 12:13:27 AM | Message Detail 
Couldn't find the inventor of the Fisherman's Buster.
Used by Jushin Lyger, Shinya Hashimoto, Shoichi Funaki, Shane Douglas.

Couldn't find the inventor of the Surfboard Stretch either, but Mil Mascaras used the standing version a lot.

The Suplex version after the Jumping Tombstone is not the Electric Chair drop as I thought. The Electric Chair Drop (Edge) is when the opponent is thrown forward on their face.

The move is actually the Shoulder Mounted Suplex (Electric Chair Suplex). used by Etsuko Mita, Road Warrior Animal, Susan Sexton. It is almost identical to the J.O.Cyclone except that the arms are not crossed.
---
“Old men don't use Viagra because they are impotent. They use it because old women are so very ugly!”
– Jimmy Carr, Late Night with Conan O'Brien  
From: tokerblue | Posted: 11/12/2002 10:28:51 PM | Message Detail 
*1)As a Benoit mark, I'm giving him full props for Tina's double break(double german suplex) no matter what; but, I would like to know if Benoit is the originator of the Dragon Suplex(He's the only one I've ever seen do it).
-> I'll get back to you on this.

*2)Who the hell does Tina's "neck crasher"(her back-turned crouch throw)??
-> I'll have to look at the animation again, but if I remember correctly, it's Reno's Roll the Dice (Inverted DDT setup into a Diamond Cutter).

*3)A breakdown of the various ground throw titles. She pulls out a nice variety of Luchadore submission moves here. 
-> I'll have to get back to you on this too. The only ones I remember off the top of my head are the Romero Special and Tiger Driver '91.
---
“By looking at the 3D map, you can see an unmistakable cone of ignorance.”
- Principal Skinner, The Simpsons 
From: Shivan | Posted: 11/20/2002 11:19:16 PM | Message Detail 
The Exploder I think only works if the second low kick hits. Don't know about counter/hi counter properties and all that. The Arrow Kick is not that great, it's just like her normal drop kick which lands her on her back. If it has block stun properties I might have to look into it a bit more. Neck Cut on sidestep is very nice though.