| From: Shivan | Posted: 10/30/2002 3:28:27 PM | Message Detail |
| Tested on Lost World level: HCF launcher off of edge: 85 damage Second part connects with opponent's back to edge: Second part becomes a flying jump kick, ending combo throw, 90 damage. Second part executes normally (Oboro), third hit knocks opponent off of edge: 120 damage. |
| From: Kitsune413 | Posted: 10/30/2002 4:16:25 PM | Message Detail |
| Thanks Shivan. heh. The knockback off of the
normal throw is better than catching somebody near an edge.
Nice. --- Anyways, Joy is more of a modern girl, she rides a bike and has big hooters (cups his chest) - Yu Suzuki |
| From: Kitsune413 | Posted: 10/31/2002 2:30:30 PM | Message Detail |
| It's basically what I figured it was. Hayabusa
has the advantage if he does it off the edge, Hayate has the
advantage if it's done away from the edge. Of course if you can do it somewhere on the lost world and use the knockback to blast them off the edge (preferably through an object) it's the same. (you actually can get a ten point advantage that way) Balances them out. Now if only he had it on every punch counter. =P --- Anyways, Joy is more of a modern girl, she rides a bike and has big hooters (cups his chest) - Yu Suzuki |