From: MasterM2xl | Posted: 10/11/2002 12:29:24 AM | Message Detail
Great. If you'll repost the combos here I'll save them.
OK :)

these are not walls or steep inclines combos! can all be done on stage dangerzone=flat =P

Legend:*
G=Guard
P=Punch
K=kick

U=up
B=back
fwd=forward
D=down


+ held together
N=neutral
\=directional

=========================================
format:
# hits damage =normal\counter\high-counter

motion

=========================================
9-hit\101 \---\143\

k,k,k,fwd+k,P+K,B\D+K,K,K

8-9-hit\87-92\---\122-129\

K,K,K,fwd+K, N, fwd+k, K+G

12-hits (N\111) (C\--)(HC\136)

D+K,P,n,P,D+K,P,B+P,N,fwd+k,P+K,B/D+K,K,K

13-hit(N\--) (C\--) (HC\143)

D+K,P,n,P,P,D+K,P,B+P,N,fwd+k,P+K,B/D+K,K,K

*this legend is not used in my FAQ it's for posting purposes
posting soon ...
10-hit(N\100)
8-hit (N\100)
and I will post walls also later on

a smart gamer needs to use all the resources given to him\her Limiting yourself to true combos and no walls is just dumb =P
I usually post like this for a reason:)

cause I could be very analytical :
the m2xl definition to that= An experienced player meshed with great acumen to a scarcely created situation would then gain ascendancy either frequently or immaculately.

heh
Ayane r.u.l...e....s..... I'm going to bed...zzzzzzzz.zzzz
 

OOPS I sort of left out a punch sorry ;) it's in bold
12-hits (N\111) (C\--)(HC\136)

D+K,P,n,P,D+K,P,B+PP,N,fwd+k,P+K,B/D+K,K,K

13-hit(N\--) (C\--) (HC\143)

D+K,P,n,P,P,D+K,P,B+PP,N,fwd+k,P+K,B/D+K,K,K