| From: MasterM2xl | Posted: 10/11/2002 12:29:24 AM | Message Detail |
| Great. If you'll repost the combos here I'll save
them. OK :) these are not walls or steep inclines combos! can all be done on stage dangerzone=flat =P Legend:* G=Guard P=Punch K=kick U=up B=back fwd=forward D=down + held together N=neutral \=directional ========================================= format: # hits damage =normal\counter\high-counter motion ========================================= 9-hit\101 \---\143\ k,k,k,fwd+k,P+K,B\D+K,K,K 8-9-hit\87-92\---\122-129\ K,K,K,fwd+K, N, fwd+k, K+G 12-hits (N\111) (C\--)(HC\136) D+K,P,n,P,D+K,P,B+P,N,fwd+k,P+K,B/D+K,K,K 13-hit(N\--) (C\--) (HC\143) D+K,P,n,P,P,D+K,P,B+P,N,fwd+k,P+K,B/D+K,K,K *this legend is not used in my FAQ it's for posting purposes posting soon ... 10-hit(N\100) 8-hit (N\100) and I will post walls also later on a smart gamer needs to use all the resources given to him\her Limiting yourself to true combos and no walls is just dumb =P I usually post like this for a reason:) cause I could be very analytical : the m2xl definition to that= An experienced player meshed with great acumen to a scarcely created situation would then gain ascendancy either frequently or immaculately. heh Ayane r.u.l...e....s..... I'm going to bed...zzzzzzzz.zzzz |
OOPS I sort of left out a punch sorry ;) it's in bold
12-hits (N\111) (C\--)(HC\136)
D+K,P,n,P,D+K,P,B+PP,N,fwd+k,P+K,B/D+K,K,K
13-hit(N\--) (C\--) (HC\143)
D+K,P,n,P,P,D+K,P,B+PP,N,fwd+k,P+K,B/D+K,K,K