Zack Forum Posts

Forum Posts

 

David Bell  Kingofironfist 1

Zack Combos. 1

Posted By????: 2

LS Stun Tips. 2

 

David Bell  Kingofironfist

 

The best advice I can give with Zack is to vary you kick strike combos as much as possible and free cancel in teh middle at different times i.e start a Downforward+KfreeKfreeK freeKfreeK at any moment in the combo so the CPU opponent gets confused when to counter.

His Upback+KK and Downforward Downforward+KK move work great at slipping up the CPU.

Use his Downforward+P+K to knock the person in the air as a counter hit and try to land the most damage juggle combo you can or slam them into a wall with his Hold Back+P+K move.

If near walls ex. your back to wall use the Downforward Downforward throw to slam them into it or the

Forward Back+F+P when the opponent's back is to the wall.

A good throw strategy is also when opponent has back to wall use the QCF+F+P to reverse your position then use the Downforward Downforward+F+P throw to slam them in the wall again (unfortunately you also run the risk of being smacked in the wall yourself but if it works it does do some decent damage to the opponent).

 

Zack Combos


u/b+P,P,K,K,K,K or d.K,K,K,K or ->+P,K... you get the idea

Wall combo
d.P+K,P,K,K,K,K
simple massive damage combo

 

When you perform a taunt in Zack's 3rd outfit his little antenna glows. How can you not want that?

 

Posted By????:

I think everyone can be dangerous in this game... but it's the concrete lack of any GLARING weaknesses that has me investigating on whether or not ZACK can be the best in the game. Sure, he has some silly moves, and some his combo finishers moves have bad recovery - but you can ignore his silly moves (they're definitely filler, and are there just to give him "personality"), and my philosophy is that you shouldn't even complete his auto-combos anyway (delaying/omitting hits is a much more effective striking strategy in DOA, simply because it gets you so many hi-counter-throws). That negates the bad-recovery moves he doesn't even need.

And again, his "special weapons" are just too good. That d/f d/f+K is just so juicy. It launches on ANY type of hit, is a "crouch dash" move so it has some evasive properies as well as having OBSCENE range, and it has SUPER SUPER priority (what the heck DOESN'T it snuff?). And did I mention his "limbo stun" ability?

I feel that if he didn't have just these 2 simple "weapons", then he would be just like any other character. It's those two traits alone that are making me use him more and more.

 

 

 

 

LS Stun Tips

·  Excerpt from Ardemessa's LS faq on this site: 

Though the hits before the "limbo stun" can be defeated by a "counter-hold", they are pretty quick, so while he doesn't have a "single-hit" move that gets that special stun like Bass, Jann Lee, and Bayman do, it's quickness puts it close.

In addition, he recovers better than Ayane or Christie does in getting that "limbo stun". And I'm sure that he's the only one that can get the stun from BOTH STANCES.

These all do 100pts of damage, not including wall damage, and are pretty practical (don't have any "jab filler" that only works in sparring mode - these work as well as any other combo against humans)

(OPEN STANCE)
- qcf+PK (limbo stun), f+K, d/f d/f+K (launch), free(cancel), u/b+KK
(my buddies always say "what the F..K?" whenever I bust this out)

(OPEN STANCE)
- qcf+PK (limbo stun), f+K, d/f d/f+K (launch), PPPK
(this one's an easier variation of the first, since you don't need to use the "F-Cancel" technique. But even though it has more hits, I don't think it looks as cool)

(CLOSED STANCE)
- d/b+KPPK (limbo stun), f+K, d/f d/f+K (launch), PPPK
(this is the "closed stance" variant).

Essentially, you
1) use either the qcf+PK or the d/b+KPPK to get the "limbo stun", depending on the stance. From this point on, the rest of the hits are INESCAPABLE.
2) add an extra hit (I use f+K, but most mid-level hits should work)
3) launch with d/f, d/f+K (which gives huge air)
4) use your favorite juggle.

For part (4), you can even do a d/f, d/f+KK if your back is against the wall:

(open stance)
- qcf+PK, f+K, d/f d/f+K, d/f d/f+KK

 

try the "just before you're about to die hit start on the 2nd player controller, whoop it's *** and start over with full life" cheat

 

Skisaragi
Gamer

Posts: 6
From:Lima
Registered: Feb 2002

posted 02-24-2002 11:09 PM

 


 

I think you're right Melrose , but that's a little frustrating and hard to believe, i think what they need is someone to kick their asses masively in a doa match, like it hapened here with Doa 2:

I was hapiily playing at the arcade with Zack and a guy that claimed to be the best Doa player around came with an expresion on his face like telling me "my beautiful Kasumi with school outfit, jumping boobs and a very little skirt will smash you ugly Zack in a second" , actually the guy was a terrible player that just abused the use of the counter move and was more concentrated on getting Kasumi on the best position to se her panties, it was pattetic !! , a good combination of psycological high, low and medium attacks were enough to trick the guy and disable the use of his counter move, after that he got deseperated and started to smash the buttons like crazy just to make him a good target to the counter move and to Zack's -> -> + K , that has higher priority over the tiny Kasumi's P+P+P , he chalenged me over 15 times and was beatten easily with my Zack , i embarrased him in front of his own friends, he leaved the arcade center very angry and speaking all kinds of insults, after that he started to play Doa more seriously and focusing more on the gameplay , right now he's an exellent player with Hayabusa and Gen Fu and is one of my harder to beat oponents ...

I think people here needs some experience like the one of that guy to start to take Doa as a "GAME" and not as a fashion show .

 

Author Comment
Truehenky
New Member
Posts: 4
(
7/1/02 1:47:59 pm)
Best Tag Combo Zack with Tina please?

Best Tag Combo Zack & Tina please?

Kasumi rox
Bronze Member
Posts: 22
(
7/1/02 9:41:30 pm)
 
Re:

Dunno what their best combo is but this is best I know off, should get about 13 hits with this if enemy has their back to wall

Start with Tina: :9b:p(jump then punch), :p:p, :9b:p(elbow, not jump punch), :4b:f+ :k, :p:p:9b:k
Switch to Zach :p:p:k:k:k