Kasumi Forum Posts

Forum Posts

David Bell  

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Kasumi 10 hit no wall:

 

Downforward+PP, Forward Forward+P, PP, free, Up+K, PP Forward+PP. 

 

Be sure you don't counter hit with the first Downforward+PP part of the combo because the next Forward Forward+P move will uppercut them in the air which loses 3 more hits to the combo if you decide to do the finish combo when they're airborne.   

 

When I play Kasumi I usually take advantage of how her combos can be changed so easily. Variation with her combos is the key to victory especially when mixing up ones with high,mid, low strikes changing levels quickly. A good tactic to use is use the Downforward Downforward+P move when your far away to get her to face backwards. Many opponents think that when your back is turned you will suffer from long animation delays when using a move to snap out of it and the opponent will usually try to go for a strike. Use this to your advantage and hit Down+P to quickly when they get close and do a jumping spiral like attack and follow up with the PP Upback+K combo to knock them to the ground. As they try to do a recovery roll dash towards them and hit Down+F+K and you'll always hit them even if they try a get up attack since this move hits mid level and will counter a low get up sweep due to it's fast animation.

  

The Hunting Hawk
 
Re: List some one hit stun attacks for Kasumi

Joey, you do know that these moves have been changed since DOA2...

The :6 + :p + :k movk is a massive power elbow move now, and the uppercut doesn't stun, it knocks ppl up.

:2 + :f + :k is still a good low move, comes out quick, just don't attack low again afterwards. People will predict it and counter you :(
 

"A warrior must always enter the battle, with all his powers at the ready..."

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